private void Draw(Rect rect) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C drawCAnonStorey4C = new SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C(); if ((UnityEngine.Object) this.m_SceneView == (UnityEngine.Object) null || this.m_SceneView.m_SceneViewState == null) return; Rect rect1 = new Rect(1f, 1f, rect.width - 2f, 16f); // ISSUE: reference to a compiler-generated field drawCAnonStorey4C.state = this.m_SceneView.m_SceneViewState; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Skybox", drawCAnonStorey4C.state.showSkybox, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__86)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Fog", drawCAnonStorey4C.state.showFog, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__87)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Flares", drawCAnonStorey4C.state.showFlares, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__88)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Animated Materials", drawCAnonStorey4C.state.showMaterialUpdate, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__89)); rect1.y += 16f; }
private void Draw(Rect rect) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C drawCAnonStorey4C = new SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C(); if ((UnityEngine.Object) this.m_SceneView == (UnityEngine.Object)null || this.m_SceneView.m_SceneViewState == null) { return; } Rect rect1 = new Rect(1f, 1f, rect.width - 2f, 16f); // ISSUE: reference to a compiler-generated field drawCAnonStorey4C.state = this.m_SceneView.m_SceneViewState; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Skybox", drawCAnonStorey4C.state.showSkybox, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__86)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Fog", drawCAnonStorey4C.state.showFog, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__87)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Flares", drawCAnonStorey4C.state.showFlares, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__88)); rect1.y += 16f; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method this.DrawListElement(rect1, "Animated Materials", drawCAnonStorey4C.state.showMaterialUpdate, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__89)); rect1.y += 16f; }