Пример #1
0
 private void Draw(Rect rect)
 {
   // ISSUE: object of a compiler-generated type is created
   // ISSUE: variable of a compiler-generated type
   SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C drawCAnonStorey4C = new SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C();
   if ((UnityEngine.Object) this.m_SceneView == (UnityEngine.Object) null || this.m_SceneView.m_SceneViewState == null)
     return;
   Rect rect1 = new Rect(1f, 1f, rect.width - 2f, 16f);
   // ISSUE: reference to a compiler-generated field
   drawCAnonStorey4C.state = this.m_SceneView.m_SceneViewState;
   // ISSUE: reference to a compiler-generated field
   // ISSUE: reference to a compiler-generated method
   this.DrawListElement(rect1, "Skybox", drawCAnonStorey4C.state.showSkybox, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__86));
   rect1.y += 16f;
   // ISSUE: reference to a compiler-generated field
   // ISSUE: reference to a compiler-generated method
   this.DrawListElement(rect1, "Fog", drawCAnonStorey4C.state.showFog, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__87));
   rect1.y += 16f;
   // ISSUE: reference to a compiler-generated field
   // ISSUE: reference to a compiler-generated method
   this.DrawListElement(rect1, "Flares", drawCAnonStorey4C.state.showFlares, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__88));
   rect1.y += 16f;
   // ISSUE: reference to a compiler-generated field
   // ISSUE: reference to a compiler-generated method
   this.DrawListElement(rect1, "Animated Materials", drawCAnonStorey4C.state.showMaterialUpdate, new System.Action<bool>(drawCAnonStorey4C.\u003C\u003Em__89));
   rect1.y += 16f;
 }
Пример #2
0
        private void Draw(Rect rect)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C drawCAnonStorey4C = new SceneFXWindow.\u003CDraw\u003Ec__AnonStorey4C();
            if ((UnityEngine.Object) this.m_SceneView == (UnityEngine.Object)null || this.m_SceneView.m_SceneViewState == null)
            {
                return;
            }
            Rect rect1 = new Rect(1f, 1f, rect.width - 2f, 16f);

            // ISSUE: reference to a compiler-generated field
            drawCAnonStorey4C.state = this.m_SceneView.m_SceneViewState;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated method
            this.DrawListElement(rect1, "Skybox", drawCAnonStorey4C.state.showSkybox, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__86));
            rect1.y += 16f;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated method
            this.DrawListElement(rect1, "Fog", drawCAnonStorey4C.state.showFog, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__87));
            rect1.y += 16f;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated method
            this.DrawListElement(rect1, "Flares", drawCAnonStorey4C.state.showFlares, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__88));
            rect1.y += 16f;
            // ISSUE: reference to a compiler-generated field
            // ISSUE: reference to a compiler-generated method
            this.DrawListElement(rect1, "Animated Materials", drawCAnonStorey4C.state.showMaterialUpdate, new System.Action <bool>(drawCAnonStorey4C.\u003C\u003Em__89));
            rect1.y += 16f;
        }