public SelfSkillCard(SceneDZData sceneDZData) : base(sceneDZData) { m_sceneCardBaseData.m_behaviorControl = new SelfSkillBehaviorControl(this); m_sceneCardBaseData.m_ioControl = new SelfSkillIOControl(this); m_sceneCardBaseData.m_effectControl = new SelfSkillEffectControl(this); }
public EnemySkillCard(SceneDZData sceneDZData) : base(sceneDZData) { m_sceneCardBaseData.m_behaviorControl = new EnemySkillBehaviorControl(this); m_sceneCardBaseData.m_ioControl = new EnemySkillIOControl(this); m_sceneCardBaseData.m_effectControl = new EnemySkillEffectControl(this); }
public override void onReady() { base.onReady(); m_sceneDZData = new SceneDZData(); findWidget(); addEventHandle(); m_sceneDZData.init(); }
public GameRunState(SceneDZData sceneDZData) { m_sceneDZData = sceneDZData; m_curState = INITCARD; }
public SelfEquipCard(SceneDZData sceneDZData) : base(sceneDZData) { }
public EnemyHeroCard(SceneDZData sceneDZData) : base(sceneDZData) { m_sceneCardBaseData.m_behaviorControl = new EnemyHeroBehaviorControl(this); m_sceneCardBaseData.m_effectControl = new EnemyHeroEffectControl(this); }
public SelfHeroCard(SceneDZData sceneDZData) : base(sceneDZData) { m_sceneCardBaseData.m_behaviorControl = new SelfHeroBehaviorControl(this); m_sceneCardBaseData.m_effectControl = new SelfHeroEffectControl(this); }
public EnemyEquipCard(SceneDZData sceneDZData) : base(sceneDZData) { }