Exemple #1
0
 public SelfSkillCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     m_sceneCardBaseData.m_behaviorControl = new SelfSkillBehaviorControl(this);
     m_sceneCardBaseData.m_ioControl = new SelfSkillIOControl(this);
     m_sceneCardBaseData.m_effectControl = new SelfSkillEffectControl(this);
 }
Exemple #2
0
 public EnemySkillCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     m_sceneCardBaseData.m_behaviorControl = new EnemySkillBehaviorControl(this);
     m_sceneCardBaseData.m_ioControl       = new EnemySkillIOControl(this);
     m_sceneCardBaseData.m_effectControl   = new EnemySkillEffectControl(this);
 }
Exemple #3
0
        public override void onReady()
        {
            base.onReady();

            m_sceneDZData = new SceneDZData();
            findWidget();
            addEventHandle();

            m_sceneDZData.init();
        }
Exemple #4
0
 public GameRunState(SceneDZData sceneDZData)
 {
     m_sceneDZData = sceneDZData;
     m_curState    = INITCARD;
 }
Exemple #5
0
 public GameRunState(SceneDZData sceneDZData)
 {
     m_sceneDZData = sceneDZData;
     m_curState = INITCARD;
 }
Exemple #6
0
 public SelfEquipCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
 }
Exemple #7
0
 public SelfEquipCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     
 }
Exemple #8
0
 public EnemyHeroCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     m_sceneCardBaseData.m_behaviorControl = new EnemyHeroBehaviorControl(this);
     m_sceneCardBaseData.m_effectControl   = new EnemyHeroEffectControl(this);
 }
Exemple #9
0
 public SelfHeroCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     m_sceneCardBaseData.m_behaviorControl = new SelfHeroBehaviorControl(this);
     m_sceneCardBaseData.m_effectControl = new SelfHeroEffectControl(this);
 }
Exemple #10
0
 public EnemyEquipCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
     
 }
Exemple #11
0
 public EnemyEquipCard(SceneDZData sceneDZData) :
     base(sceneDZData)
 {
 }