private void addScene() { var sceneData = _sceneDataList[_sceneCount]; var obj = new GameObject("SceneContainer"); _sceneContainer = obj.AddComponent <SceneContainer>(); _sceneContainer.setSceneData(sceneData); obj.transform.SetParent(transform); _sceneContainer.AddTweenCompleteCallback(sceneContainerCompleteCallbackHandler); obj.transform.localPosition = new Vector3(0, 480, 0); setTween(); }