// Update is called once per frame void Update() { _timeOnRemember -= Time.deltaTime; if (_timeOnRemember <= 0.75f) { if (_timeOnRemember <= 0) { _timeOnRemember = 0; } Debug.Log("TimerEnd"); SceneChanger.CardRememberTimeOut(); } TimerText.text = _timeOnRemember.ToString("0.00"); }
public void OnPointerClick(PointerEventData eventData) { SceneChanger.CardRememberTimeOut(); }