// Update is called once per frame
 void Update()
 {
     _timeOnRemember -= Time.deltaTime;
     if (_timeOnRemember <= 0.75f)
     {
         if (_timeOnRemember <= 0)
         {
             _timeOnRemember = 0;
         }
         Debug.Log("TimerEnd");
         SceneChanger.CardRememberTimeOut();
     }
     TimerText.text = _timeOnRemember.ToString("0.00");
 }
 public void OnPointerClick(PointerEventData eventData)
 {
     SceneChanger.CardRememberTimeOut();
 }