public void Play(Scene scene)
        {
            for (int i = 0; i < maxbit; ++i)
            {
                numbereffects[i].Layer = 8000;
                numbereffects[i].State = RenderChunkState.FadeOutToDel;
                scene.AddRenderChunk(numbereffects[i]);
            }
            this.State = RenderChunkState.FadeOutToDel;
            scene.AddRenderChunk(this);

            scene.SortRenderChunksByLayer();
        }