public void Play(Scene scene) { for (int i = 0; i < maxbit; ++i) { numbereffects[i].Layer = 8000; numbereffects[i].State = RenderChunkState.FadeOutToDel; scene.AddRenderChunk(numbereffects[i]); } this.State = RenderChunkState.FadeOutToDel; scene.AddRenderChunk(this); scene.SortRenderChunksByLayer(); }