示例#1
0
            // return finished
            public bool Activate(Scene scene, float time)
            {
                if (remainTimes <= 0)
                    return true;

                if (time < nextTime)
                    return false;

                scene.CreateMonster(PathIndex, TemplateID, SpawnPerTime);
                nextTime = time + IntervalTime;
                remainTimes -= 1;

                return false;
            }