// Update is called once per frame void Update() { _background.sprite = resource.GetBackground(_random); //Loading system if (_currentValue < 100) { _currentValue += _speed * Time.deltaTime; _timerText.text = ((int)_currentValue).ToString(); //Debug.Log(_currentValue / 100); } else { StartCoroutine(LoadingAfter()); } _filledImage.fillAmount = _currentValue / 100; }
private void ChangeBackground() { Sprite sprite = resource.GetBackground(_indexBG); background.sprite = sprite; }