Пример #1
0
    // Update is called once per frame
    void Update()
    {
        _background.sprite = resource.GetBackground(_random);

        //Loading system
        if (_currentValue < 100)
        {
            _currentValue  += _speed * Time.deltaTime;
            _timerText.text = ((int)_currentValue).ToString();

            //Debug.Log(_currentValue / 100);
        }
        else
        {
            StartCoroutine(LoadingAfter());
        }
        _filledImage.fillAmount = _currentValue / 100;
    }
Пример #2
0
    private void ChangeBackground()
    {
        Sprite sprite = resource.GetBackground(_indexBG);

        background.sprite = sprite;
    }