// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { GameObject[] ships = GameObject.FindGameObjectsWithTag("Surface"); //Debug.Log("number of ships is: " + ships.Length); //Debug.Log("Saving"); scenarioFactory.SaveScenario("Test"); } else if (Input.GetKeyDown(KeyCode.L)) { //Debug.Log("Loading"); scenarioFactory.LoadScenario("Test"); } }
public void Save(string fileName) { sceneFactory.SaveScenario(fileName); currentFileName = fileName; }