public void TestScenarioCreationFromAction() { var provider = new Mock <IWebDriverProvider>(); var factory = new ScenarioFactory(provider.Object); var action = new TrainArmyAction { UnitsToTrain = new Dictionary <string, int> { { "test", 1 } } }; var scenario = factory.GetScenario(action); Assert.NotNull(scenario); Assert.AreEqual(typeof(TrainArmyScenario), scenario.GetType()); var buildAction = new BuildAction { BuildingId = "testBuilding" }; var buildScenario = factory.GetScenario(buildAction); Assert.NotNull(buildScenario); Assert.AreEqual(typeof(BuildScenario), buildScenario.GetType()); }
/// <summary> /// Main method /// </summary> /// <param name="args">Arguments</param> public static void Main(string[] args) { //Select provider for data storage SettingsUtils.Switch(ConfigurationFactory <HeimdallrConfiguration> .Instance.Storage.Scenario, new Dictionary <string, Action> { { "Basic", () => ScenarioFactory.Initialize(new BasicScenario()) }, { "Demo", () => ScenarioFactory.Initialize(new DemoScenario()) } }); //Select provider for data storage SettingsUtils.Switch(ConfigurationFactory <HeimdallrConfiguration> .Instance.Storage.Provider, new Dictionary <string, Action> { { "Mockup", SessionFactory.RegisterDefaultDataSession <MockupDataSession> }, { "EntityFramework", SessionFactory.RegisterDefaultDataSession <EntityFrameworkDataSession <HeimdallrDbContext> > } }); ////Applico l'inizializer al contex corrente //IDataSession session = SessionFactory.OpenSession(); //session.As<EntityFrameworkDataSession<HeimdallrDbContext>>().Context // .ApplyInitializer<HeimdallrDbContext, DefaultDbContextInitializer>(); //Avvio l'hosting BuildWebHost(args).Run(); //https://stackoverflow.com/questions/45715394/asp-net-core-2-0-bearer-auth-without-identity }
/// <summary> /// Execute initialization /// </summary> private void ExecuteInitialization() { //Do extra initialize OnInitialize(); //Inizializzo il randomizzatore RandomSeed = new Random(); //Inizializzazione dello scenario (usando il tipo) TScenario scenario = new TScenario(); //Imposto lo scenario base per i test Scenario = scenario; //Inizializzazione dello scenario ScenarioFactory.Initialize(Scenario); //Registrazione della sessione di default SessionFactory.RegisterDefaultDataSession <MockupDataSession>(); //Creazione del controller dichiarato Controller = new TApiController(); //Recupero l'utente da usare nel testa var defaultUserIdentity = GetIdentity(); if (defaultUserIdentity == null) { throw new InvalidProgramException("User for identity is invalid"); } //Inizializzazione del controller context e impostazione dell'identity UpdateIdentity(defaultUserIdentity); }
static void Main(string[] args) { Scenario scenario = null; try { scenario = ScenarioFactory.GetScenario(Scenarios.CreateSingleVmExample); scenario.Execute(); } finally { var client = new ResourcesManagementClient(scenario.Context.SubscriptionId, scenario.Context.Credential); foreach (var rgId in Scenario.CleanUp) { var name = GetResourceName(rgId); try { var rg = client.ResourceGroups.Get(name).Value; if (rg != null) { Console.WriteLine($"--------Deleting {rg.Name}--------"); _ = client.ResourceGroups.StartDelete(rg.Name).WaitForCompletionAsync().ConfigureAwait(false).GetAwaiter().GetResult(); } } catch { // ignore errors in get/delete } } } }
public static void Main(string[] args) { SessionFactory.RegisterDefaultDataSession <MockupDataSession>(); ScenarioFactory.Initialize(new SimpleAuthenticationScenario()); CreateWebHostBuilder(args).Build().Run(); }
internal TicTacToeControlsViewModel(TicTacToeControlsModel TicTacToeControlsModel, ScenarioFactory scenarioFactory) { _gameModeSource.AddRange(TicTacToeControlsModel.GameModes); _playerSource.AddRange(TicTacToeControlsModel.Players); _scenarioFactory = scenarioFactory; StartGameCommand = new RelayCommand(this.StartGame); }
public async Task TestWatchScenario() { var factory = new ScenarioFactory(provider); var executor = new ScenarioExecutor(); var api = new GameplayApi(executor, factory, logger.Object); BaseScenarioResult result = await api.Watch(player); Assert.IsTrue(result.IsUserUnderAttack); Assert.IsTrue(result.Success); }
protected OverrideTimeLimit(ScenarioFactory overrideScenarioFactory) : base( $"Dev {overrideScenarioFactory.ScenarioInfo.Key} {overrideScenarioFactory.ScenarioInfo.TimeLimitSeconds} seconds", $"Dev {overrideScenarioFactory.ScenarioInfo.Name} {overrideScenarioFactory.ScenarioInfo.TimeLimitSeconds} seconds", $"Dev {overrideScenarioFactory.ScenarioInfo.Description} {overrideScenarioFactory.ScenarioInfo.TimeLimitSeconds} seconds", overrideScenarioFactory.ScenarioInfo.MinPlayerCount, overrideScenarioFactory.ScenarioInfo.MaxPlayerCount, overrideScenarioFactory.ScenarioInfo.TimeLimitSeconds) { _overrideScenarioFactory = overrideScenarioFactory; }
public async Task TestCheckReportsScenario() { var factory = new ScenarioFactory(provider); var executor = new ScenarioExecutor(); var api = new GameplayApi(executor, factory, logger.Object); BaseScenarioResult result = await api.Watch(player); Assert.IsTrue(result.IsUserUnderAttack); Assert.IsTrue(result.Success); Assert.AreEqual("No scan events found", result.Messages.FirstOrDefault()); }
static void Main(string[] args) { VictoryValidator victoryValidator = new VictoryValidator(); PlayerFactory playerFactory = new PlayerFactory(victoryValidator); ScenarioFactory scenarioFactory = new ScenarioFactory(playerFactory); TicTacToeControlsViewModel TicTacToeControlsViewModel = new TicTacToeControlsViewModel(new TicTacToeControlsModel(), scenarioFactory); TicTacToeGridViewModel TicTacToeGridViewModel = new TicTacToeGridViewModel(new TicTacToeGridModel(), TicTacToeControlsViewModel); GameWindowViewModel GameWindowViewModel = new GameWindowViewModel(TicTacToeControlsViewModel, TicTacToeGridViewModel); GameWindow gameWindow = new GameWindow(GameWindowViewModel); gameWindow.ShowDialog(); }
public async Task TestIncomingAttackScenario() { var factory = new ScenarioFactory(provider); var executor = new ScenarioExecutor(); var api = new GameplayApi(executor, factory, logger.Object); BaseScenarioResult result = await api.Scan(player, false); Assert.IsTrue(result.IsUserUnderAttack); Assert.IsTrue(result.Villages.Count > 0); Assert.IsNotNull(result.Villages.FirstOrDefault()); Assert.IsTrue(result.Villages.FirstOrDefault().IsUnderAttack); Assert.IsTrue(result.Villages.FirstOrDefault().Attacks.Any()); }
public void TestPrepareToAttackScenarios() { var factory = new ScenarioFactory(provider); var executor = new ScenarioExecutor(); var api = new GameplayApi(executor, factory, logger.Object); var village = new Village { Name = "Unex_Test_Village" }; var to = new Village { CoordinateX = -46, CoordinateY = 33 }; var actions = new List <GameAction> { new SendResourcesAction { Village = village, To = to, Action = GameActionType.SEND_RESOURCES }, new TrainArmyAction() { Village = village, Action = GameActionType.TRAIN_ARMY, UnitsToTrain = new Dictionary <string, int> { { "Фаланга", 1 } } }, new SendArmyAction() { Village = village, To = to, Action = GameActionType.SEND_ARMY, UnitsToSend = new Dictionary <string, int> { { "Фаланга", 1 } }, Type = SendArmyType.RAID } }; Assert.DoesNotThrow(() => api.RunScenarioWithActions(player, actions).Wait()); }
static void Main(string[] args) { //Select provider for data storage SettingsUtils.Switch(ConfigurationFactory <HeimdallrConfiguration> .Instance.Storage.Scenario, new Dictionary <string, Action> { { "Basic", () => ScenarioFactory.Initialize(new BasicScenario()) } }); //Select provider for data storage SettingsUtils.Switch(ConfigurationFactory <HeimdallrConfiguration> .Instance.Storage.Provider, new Dictionary <string, Action> { { "Mockup", SessionFactory.RegisterDefaultDataSession <MockupDataSession> }, { "EntityFramework", SessionFactory.RegisterDefaultDataSession <EntityFrameworkDataSession <HeimdallrDbContext> > } }); //Main menu ConsoleUtils.RenderMenu("Heimdallr Maintenance", new List <ConsoleMenuElement> { new ConsoleMenuElement("s", "Setup procedures", SetupProcedures.Current.Summary) }); }
public void Test_PrepareToAttack_Scenarios_Creation() { var actions = new List <GameAction> { new SendResourcesAction(), new TrainArmyAction(), new SendArmyAction() }; var provider = new Mock <IWebDriverProvider>(); var factory = new ScenarioFactory(provider.Object); var scenarioBuilder = new ScenarioDecoratorBuilder(factory); foreach (var action in actions) { scenarioBuilder = scenarioBuilder.WithScenario(action); } var scenario = scenarioBuilder.Build(); Assert.IsNotNull(scenario); Assert.AreEqual(typeof(SendResourcesScenario), scenario.GetType()); }
// Use this for initialization void Start() { sceneFactory = new ScenarioFactory(); currentWorld = null; selectedTool = Tools.EDIT; unitFactory = new ObjectFactory(); selectedUnitType = UnitType.NONE; editor = GameObject.FindObjectOfType <Editor> (); InfoBox = Instantiate(InfoBoxPrefab) as GameObject; InfoBox.SetActive(false); timeSinceClick = 0; if (!NetworkManager.NetworkInstance.IsServer) { GameObject.Destroy(MapButton.GetComponent <EventTrigger>()); var color = MapButton.GetComponent <Text>().color; MapButton.GetComponent <Text>().color = new Color(color.r, color.g, color.b, .5f); color = LoadButton.GetComponent <Image>().color; LoadButton.GetComponent <Image>().color = new Color(color.r, color.g, color.b, .3f); LoadButton.GetComponent <Button>().enabled = false; SaveButton.GetComponent <Image>().color = new Color(color.r, color.g, color.b, .3f); SaveButton.GetComponent <Button>().enabled = false; } }
/// <summary> /// 変換開始ボタンがクリックされた際の処理です。 /// </summary> /// <param name="sender">呼び出し元のオブジェクトです。</param> /// <param name="eventArgs">イベントに関するデータです。</param> private void OnConvertStartButtonClicked(object sender, EventArgs eventArgs) { for (int i = 0; i < this.ImportFilePaths.Length; i++) { AdvCommandXLWorkBook advCommandXLWorkBook = new AdvCommandXLWorkBook(this.ImportFilePaths[i]); foreach (AdvCommandXLWorkSheet advCommandXLWorkSheet in advCommandXLWorkBook.GetWorkSheets()) { AdvCommandsFactory advCommandsFactory = new AdvCommandsFactory(); List <FrameAdvCommand> advCommands = advCommandsFactory.Create(advCommandXLWorkSheet.GetRows()); ScenarioFactory scenarioFactory = new ScenarioFactory(); Scenario scenario = scenarioFactory.Create(advCommandXLWorkSheet.GetName(), advCommands); JsonFileExporter jsonFileExporter = new JsonFileExporter(advCommandXLWorkSheet.GetName(), Path.GetDirectoryName(this.ImportFilePaths[i])); jsonFileExporter.Export(ScenarioConverter.ToJson(scenario)); string messageBoxCaption = "シナリオJsonファイル出力結果"; string messageBoxText = String.Format("シナリオJsonファイルの出力に成功しました。\n入力Xlsxファイル:{0}\n出力Jsonファイル:{1}", this.ImportFilePaths[i], jsonFileExporter.GetFilePath()); MessageBox.Show(messageBoxText, messageBoxCaption, MessageBoxButtons.OK, MessageBoxIcon.Information); } } }
// Use this for initialization void Start() { scenarioFactory = new ScenarioFactory(); }