private void OnFinishLevel()
 {
     _topPanel.SetActive(false);
     _pausePanel.SetActive(false);
     _controlsPanel.SetActive(false);
     _endLevelPanel.SetActive(true);
     _sceneController.FinishLevel();
     _endLevelCoinsCounter.text    = "x" + _sceneController.LevelCoins.ToString();
     _endLevelMaxCoinsCounter.text = "x" + _sceneController.GetMaxLevelCoins().ToString();
 }