private void OnFinishLevel() { _topPanel.SetActive(false); _pausePanel.SetActive(false); _controlsPanel.SetActive(false); _endLevelPanel.SetActive(true); _sceneController.FinishLevel(); _endLevelCoinsCounter.text = "x" + _sceneController.LevelCoins.ToString(); _endLevelMaxCoinsCounter.text = "x" + _sceneController.GetMaxLevelCoins().ToString(); }