public void ChangeScene(SceenWrapper Scene, bool additive)
 {
     if (cache.ContainsKey(Scene))
     {
         SceneManager.LoadScene(cache[Scene], additive ? LoadSceneMode.Additive : LoadSceneMode.Single);
     }
     else
     {
         cache.Add(Scene, Scene.sceneName);
         SceneManager.LoadScene(Scene.sceneName, additive ? LoadSceneMode.Additive : LoadSceneMode.Single);
     }
 }
 public void ChangeScene(SceenWrapper Scene)
 {
     ChangeScene(Scene, false);
 }