public void ChangeScene(SceenWrapper Scene, bool additive) { if (cache.ContainsKey(Scene)) { SceneManager.LoadScene(cache[Scene], additive ? LoadSceneMode.Additive : LoadSceneMode.Single); } else { cache.Add(Scene, Scene.sceneName); SceneManager.LoadScene(Scene.sceneName, additive ? LoadSceneMode.Additive : LoadSceneMode.Single); } }
public void ChangeScene(SceenWrapper Scene) { ChangeScene(Scene, false); }