public static void Vector3(vector3d vec) { vertices.Add(vec); if(colors.Count > 0)colors.Add(colors[colors.Count -1]); else colors.Add(new vector4d(1,1,1,1)); normals.Add(vector3d.Zero); texcoords.Add(new vector3d(vec.X,vec.Y, 0)); }
public static void Color3(vector3d col) { colors[colors.Count - 1] = col.Xyz1; }
public static void Normal3(vector3d norm) { normals[normals.Count - 1] = norm; }