// Update is called once per frame void Update() { if (monsterDataBase == null) { monsterDataBase = GameObject.FindObjectOfType <Sc_MonsterDataBase>(); } if (buttonPress > 0) { buttonPress -= 1; } }
// Use this for initialization void Start() { firstEvent = true; eventDataBase = GameObject.FindObjectOfType <Sc_EventDataBase>(); gameManager = GameObject.FindObjectOfType <Sc_GameManager>(); levelManager = GameObject.FindObjectOfType <Sc_LevelManager>(); monsterManager = GameObject.FindObjectOfType <Sc_MonsterDataBase>(); saveDataManager = GameObject.FindObjectOfType <SaveDataManager>(); saveDataManager.saveData.currentScene = "Navigation"; MonsterChance = 6; EventPressed(); }
// Use this for initialization void Start() { monsterDataBase = GameObject.FindObjectOfType <Sc_MonsterDataBase>(); }