Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (monsterDataBase == null)
     {
         monsterDataBase = GameObject.FindObjectOfType <Sc_MonsterDataBase>();
     }
     if (buttonPress > 0)
     {
         buttonPress -= 1;
     }
 }
 // Use this for initialization
 void Start()
 {
     firstEvent      = true;
     eventDataBase   = GameObject.FindObjectOfType <Sc_EventDataBase>();
     gameManager     = GameObject.FindObjectOfType <Sc_GameManager>();
     levelManager    = GameObject.FindObjectOfType <Sc_LevelManager>();
     monsterManager  = GameObject.FindObjectOfType <Sc_MonsterDataBase>();
     saveDataManager = GameObject.FindObjectOfType <SaveDataManager>();
     saveDataManager.saveData.currentScene = "Navigation";
     MonsterChance = 6;
     EventPressed();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     monsterDataBase = GameObject.FindObjectOfType <Sc_MonsterDataBase>();
 }