示例#1
0
    //等待結束時:
    IEnumerator TimetoEnd(float time)
    {
        yield return(new WaitForSeconds(time + 5));

        //建檔儲存
        Save_LoadSystem.SaveNodeData(nodes, _songName);

        GM.instance.SceneLoad("MainScene");
    }
示例#2
0
 //儲存目前進度
 public void Save()
 {
     Save_LoadSystem.SaveNodeData(NodeTypeEvent.Nodes, GM.instance.TempSongData.SongName);
     //播放音效
     audioSource.Play();
 }