//等待結束時: IEnumerator TimetoEnd(float time) { yield return(new WaitForSeconds(time + 5)); //建檔儲存 Save_LoadSystem.SaveNodeData(nodes, _songName); GM.instance.SceneLoad("MainScene"); }
//儲存目前進度 public void Save() { Save_LoadSystem.SaveNodeData(NodeTypeEvent.Nodes, GM.instance.TempSongData.SongName); //播放音效 audioSource.Play(); }