// Start is called before the first frame update void Start() { var slots = SaveLoadSystem.GetAllSlots(); if (slotStateTexts.Length != slots.Length || slotStateTexts2.Length != slots.Length) { Debug.LogError("The number of slot state texts does not correspont to the number of slots in the game."); Destroy(this); } if (loadButtons.Length != slots.Length) { Debug.LogError("The number of load buttons does not correspont to the number of slots in the game."); Destroy(this); } if (startButtons.Length != slots.Length) { Debug.LogError("The number of load buttons does not correspont to the number of slots in the game."); Destroy(this); } for (int j = 0; j < slots.Length; j++) { var text = slots[j]?.playerName ?? emptyText; slotStateTexts[j].text = text; slotStateTexts2[j].text = text; } SetLoadGameButton(); SetNewGameButton(); SetSelectSlotButton(); SetStartButton(); SetLoadButton(); LimitCharacterName(); }