public void NewGame(int index)
    {
        if (SaveLoadSystem.SaveExists("Inventory") || SaveLoadSystem.SaveExists("CollectedItems"))
        {
            SaveLoadSystem.DeleteAllSavedFiles();
        }
        PlayerPrefs.DeleteAll();

        loadingScreen.SetActive(true);
        mainMenuPanel.SetActive(false);
        loadingDelay = true;
        sceneIndex   = index;
        continueGame.SetActive(false);
        backMusic.volume = 0f;
    }