public void LoadData() { #if (UNITY_STANDALONE || UNITY_EDITOR) SaveLoad.LoadInputSetting(); #else MapperSaveData = PlayerPrefs.GetString("PrefsMappingData"); #endif AllJoinInputArray = MapperSaveData.Split(','); Array.Copy(AllJoinInputArray, 0, Mapper.InputArray, 0, InputLength); if (PlayerNum >= 2) { Array.Copy(AllJoinInputArray, InputLength, Mapper.InputArray2p, 0, InputLength); } if (PlayerNum >= 3) { Array.Copy(AllJoinInputArray, InputLength * 2, Mapper.InputArray3p, 0, InputLength); } if (PlayerNum >= 4) { Array.Copy(AllJoinInputArray, InputLength * 3, Mapper.InputArray4p, 0, InputLength); } }