public void LoadLevel(string str) { if (!sys) { sys = GameObject.FindGameObjectWithTag("GameController").GetComponent <SaveLoadActions>(); } sys.SavePlayer(); StartCoroutine(FadeCo(str)); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>(); mgr = GetComponent <GameManager>(); signals = GetComponent <SaveLoadActions>(); }
private void Awake() { sys = GameObject.FindGameObjectWithTag("GameController").GetComponent <SaveLoadActions>(); }
public static void EmergencyRestore() { SaveLoadActions sys = GameObject.FindGameObjectWithTag("GameController").GetComponent <SaveLoadActions>(); sys.ResetDefaults(); }