void Start() { //SetLanguage=de deutsch default Localize.SetCurrentLanguage(SystemLanguage.German); SaveInfo.SetLang(SystemLanguage.German); id = SaveInfo.GetID(); subjectID = GameObject.Find("SubjectID").GetComponent <Text>(); welcome = GameObject.Find("Welcome").GetComponent <Text>(); selectionText = GameObject.Find("SelectionText"); dontDestroy = GameObject.Find("DontDestroy"); buttonZero = GameObject.Find("ButtonZero").GetComponent <Button>(); buttonA = GameObject.Find("ButtonA").GetComponent <Button>(); buttonB = GameObject.Find("ButtonB").GetComponent <Button>(); buttonC = GameObject.Find("ButtonC").GetComponent <Button>(); subjectID.text = "ID: " + id; selected = false; cbZ = buttonZero.colors; cbA = buttonA.colors; cbB = buttonB.colors; cbC = buttonC.colors; }
public void SetEnglish() { Localize.SetCurrentLanguage(SystemLanguage.English); SaveInfo.SetLang(SystemLanguage.English); }
public void SetDutch() { Localize.SetCurrentLanguage(SystemLanguage.Dutch); SaveInfo.SetLang(SystemLanguage.Dutch); }
public void SetGerman() { Localize.SetCurrentLanguage(SystemLanguage.German); SaveInfo.SetLang(SystemLanguage.German); }