public void OpenUI() { Show(true); SaveInfo kSaveInfo = GameMgr.Inst.m_SaveInfo; kSaveInfo.AddAccumulateScore(Config.DMIN_SCORE); PrintDurationTime(); m_FX.Play(); }
public void OpenUI() { Show(true); SaveInfo kSaveInfo = GameMgr.Inst.m_SaveInfo; kSaveInfo.AddAccumulateScore(Config.DMIN_SCORE); PrintDurationTime(); m_FX.Play(); }