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C# (CSharp) SaveDataManager.LoadEnemyData示例
编程语言:
C# (CSharp)
类/类型:
SaveDataManager
方法/功能:
LoadEnemyData
hotexamples.com的示例:
1
C# (CSharp) SaveDataManager.LoadEnemyData - 已找到1个示例
。这些是从开源项目中提取的最受好评的
SaveDataManager.LoadEnemyData
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Save(30)
Load(16)
SaveData(12)
Clear(6)
LoadData(4)
Exist(4)
LoadPlayerData(4)
LoadJsonData(3)
GetStmpName(3)
LoadGameData(3)
GetData(2)
GetComponentInChildren(2)
LoadDataGetObject(2)
ReadSaves(2)
Read(2)
Deserialize(2)
CreatePlayerData(2)
Initialize(2)
SaveGameData(2)
GetSaveData(2)
LoadAsync(1)
LoadEnemyData(1)
LoadAssetData(1)
LoadInPersistent(1)
ChangePlayerName(1)
LoadLevelData(1)
LoadVector3(1)
NewGame(1)
OnDefeated(1)
OpenSavedDataFolder(1)
IsSaveExists(1)
PickSonarInSavedataList(1)
RandomId(1)
ReadSaveData(1)
SaveAsync(1)
SaveConfiguration(1)
SaveEnemyData(1)
PickBombInSavedataList(1)
Init(1)
IsSaveDataExists(1)
GetFloat(1)
Contains(1)
Continue(1)
Delete(1)
DeleteAll(1)
DeleteData(1)
DeleteRuleSet(1)
FindAllSaveFiles(1)
FromBytes(1)
Get(1)
常用方法
Save (30)
Load (16)
SaveData (12)
Clear (6)
LoadData (4)
Exist (4)
LoadPlayerData (4)
LoadJsonData (3)
GetStmpName (3)
LoadGameData (3)
常用方法
GetData (2)
GetComponentInChildren (2)
LoadDataGetObject (2)
ReadSaves (2)
Read (2)
Deserialize (2)
CreatePlayerData (2)
Initialize (2)
SaveGameData (2)
GetSaveData (2)
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
常用方法
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
常用方法
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
GetClass (1)
GetConfiguration (1)
GetDefaultGameRules (1)
GetGameMode (1)
InputSaveData (1)
GetHighScoreString (1)
GetInitialGameRule (1)
GetList (1)
GetNextRuleSet (1)
GetSavedRuleSets (1)
GetTreasureFour (1)
GetTreasureOne (1)
GetTreasureThree (1)
GetTreasureTwo (1)
HasSavedGame (1)
Checkpoint (1)
InitCurrentScore (1)
SetAbstractPetScript (1)
示例#1
0
显示文件
文件:
GameManager.cs
项目:
franstuka/didactica
public object[] GetMonsterOnCombat() { return(saveDataManager.LoadEnemyData()); }
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