/************************************************** * User Defined Functions **************************************************/ /// <summary> /// 初期化処理 /// </summary> private void Initialize() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } if (weapons == null) { weapons = SaveDataManager.GetList("Inventory Weapons", new List <Weapon>()); } if (outfits == null) { outfits = SaveDataManager.GetList("Inventory Outfits", new List <Outfit>()); } }