public void PlayContinue() { GameController.Load(); SaveData.GameData gameData = SaveSystem.saveData.gameData; //プレイヤーの位置を指定してシーンを再生 SceneController.Transition(gameData.sceneName, gameData.playerPotion); }
public void PlayContinue() { GameController.Instance.Load(); SaveData.GameData gameData = GameController.GetSaveData().gameData; //プレイヤーの位置を指定してシーンを再生 SceneController.Instance.Transition(gameData.sceneName, gameData.playerPotion); }
public void Load(int fileNumber) { if (SaveSystem.ExistsSaveFile(fileNumber) == false) { return; } GameController.Load(fileNumber); SaveData.GameData gameData = SaveSystem.saveData.gameData; //プレイヤーの位置を指定してシーンを再生 SceneController.Transition(gameData.sceneName, gameData.playerPotion); }
private void LoadGameData() { SaveData.GameData gameData = SaveSystem.saveData.gameData; playTime = gameData.playTime; money = gameData.money; reStartSceneName = gameData.reStartSceneName; reStartpoint = gameData.reStartpoint; messageSpeed = gameData.messageSpeed; soundVolume = gameData.soundVolume; sfxVolume = gameData.sfxVolume; }