Example #1
0
    public void PlayContinue()
    {
        GameController.Load();
        SaveData.GameData gameData = SaveSystem.saveData.gameData;

        //プレイヤーの位置を指定してシーンを再生
        SceneController.Transition(gameData.sceneName, gameData.playerPotion);
    }
Example #2
0
    public void PlayContinue()
    {
        GameController.Instance.Load();
        SaveData.GameData gameData = GameController.GetSaveData().gameData;

        //プレイヤーの位置を指定してシーンを再生
        SceneController.Instance.Transition(gameData.sceneName, gameData.playerPotion);
    }
Example #3
0
    public void Load(int fileNumber)
    {
        if (SaveSystem.ExistsSaveFile(fileNumber) == false)
        {
            return;
        }
        GameController.Load(fileNumber);
        SaveData.GameData gameData = SaveSystem.saveData.gameData;

        //プレイヤーの位置を指定してシーンを再生
        SceneController.Transition(gameData.sceneName, gameData.playerPotion);
    }
Example #4
0
    private void LoadGameData()
    {
        SaveData.GameData gameData = SaveSystem.saveData.gameData;

        playTime         = gameData.playTime;
        money            = gameData.money;
        reStartSceneName = gameData.reStartSceneName;
        reStartpoint     = gameData.reStartpoint;

        messageSpeed = gameData.messageSpeed;
        soundVolume  = gameData.soundVolume;
        sfxVolume    = gameData.sfxVolume;
    }