/// <summary> /// Initializes this TransparencyControl /// </summary> /// <param name="bitmap">The Bitmap to generate the visualization for</param> public override void Initialize(Bitmap bitmap) { base.Initialize(bitmap); if (filter == null) { filter = new SaturationFilter { Saturation = 100, Relative = false, KeepGrays = true }; } }
public SaturationSample(Microsoft.Xna.Framework.Game game) : base(game) { // Create post-processor. _saturationFilter = new SaturationFilter(GraphicsService) { Saturation = 0.5f }; // Register post-processor in the PostProcessManager of main graphics screen. GraphicsScreen.PostProcessors.Add(_saturationFilter); }
internal static async Task <RgbImageFile> OpenFile(string p) { return(await Task.Run(() => { Stream stream = new FileStream(p, FileMode.Open, FileAccess.Read); var rawimage = new PanasonicRW2Decoder().Decode(stream); var debayer = new AverageBGGRDebayer(); var white = new WhiteBalanceFilter(); white.WhiteColor = rawimage.Exif.WhiteColor.ToVector3(); var gamma = new GammaFilter(); var light = new LightFilter(); var saturation = new SaturationFilter { Saturation = 1.5f }; var colorMatrix = new ColorMatrixFilter { Matrix = new[, ] { { 1.87f, -0.81f, -0.06f }, { -0.06f, 1.35f, -0.29f }, { 0.05f, -0.37f, 1.32f } }.ToMatrix4x4() }; var compressor = new VectorCompressorFilter(); var pipeline = new FiltersPipeline(new IFilter[] { debayer, white, gamma, light, //saturation, colorMatrix, compressor }); pipeline.AutoAdjust(rawimage.Raw, white); pipeline.AutoAdjust(rawimage.Raw, light); return new RgbImageFile { Pixels = pipeline.RawMapToRGB(rawimage.Raw), Exif = rawimage.Exif }; })); }
List <IFilter> PrepareFilters() { var debayer = new AverageBGGRDemosaic(); var white = new WhiteBalanceFilter(); white.WhiteColor = exif.WhiteColor.ToVector3(); var gamma = new GammaFilter(); var light = new LightFilter(); var satur = new SaturationFilter(3f); var colorMatrix = new ColorMatrixFilter { Matrix = new[, ] { { 1.87f, -0.81f, -0.06f }, { -0.16f, 1.55f, -0.39f }, { 0.05f, -0.47f, 1.42f } }.ToMatrix4x4() }; var compressor = new VectorBGRACompressorFilter(); var filters = new List <IFilter> { debayer, white, gamma, //new RGB2YUVFilter(), light, satur, //new YUV2RGBFilter(), //colorMatrix, compressor }; return(filters); }