public void OnMoveWeapon(SagaMap.Packets.Client.SendWeaponMove p) { if (this.state != SESSION_STATE.MAP_LOADED) { return; } Logger.ShowInfo("Weapon movement", null); Packets.Server.WeaponMove p1 = new SagaMap.Packets.Server.WeaponMove(); p1.SetDirection(p.GetDirection()); p1.SetSlot(p.GetWeaponSlot()); p1.SetPosition(p.GetPosition()); p1.SetStatus(0); this.netIO.SendPacket(p1, this.SessionID); }
public void OnMoveWeapon(SagaMap.Packets.Client.SendWeaponMove p) { if (this.state != SESSION_STATE.MAP_LOADED) return; Logger.ShowInfo("Weapon movement", null); Packets.Server.WeaponMove p1 = new SagaMap.Packets.Server.WeaponMove(); p1.SetDirection(p.GetDirection()); p1.SetSlot(p.GetWeaponSlot()); p1.SetPosition(p.GetPosition()); p1.SetStatus(0); this.netIO.SendPacket(p1, this.SessionID); }