Exemplo n.º 1
0
 public void OnMoveWeapon(SagaMap.Packets.Client.SendWeaponMove p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED)
     {
         return;
     }
     Logger.ShowInfo("Weapon movement", null);
     Packets.Server.WeaponMove p1 = new SagaMap.Packets.Server.WeaponMove();
     p1.SetDirection(p.GetDirection());
     p1.SetSlot(p.GetWeaponSlot());
     p1.SetPosition(p.GetPosition());
     p1.SetStatus(0);
     this.netIO.SendPacket(p1, this.SessionID);
 }
Exemplo n.º 2
0
 public void OnMoveWeapon(SagaMap.Packets.Client.SendWeaponMove p)
 {
     if (this.state != SESSION_STATE.MAP_LOADED) return;
     Logger.ShowInfo("Weapon movement", null);
     Packets.Server.WeaponMove p1 = new SagaMap.Packets.Server.WeaponMove();
     p1.SetDirection(p.GetDirection());
     p1.SetSlot(p.GetWeaponSlot());
     p1.SetPosition(p.GetPosition());
     p1.SetStatus(0);
     this.netIO.SendPacket(p1, this.SessionID);
 }