private void Start() { playerMovementScr = GameObject.Find("Player").GetComponent <S_PlayerMovement>(); gameManagerScr = GameObject.Find("_GameManager").GetComponent <S_GameManager>(); moneyButtons.gameObject.SetActive(false); mySound = GetComponent <AudioSource>(); popUpAnim.SetTrigger("Use"); //trigger pop up UI to slide in from bottom InvokeRepeating("PlayButtonAnimation", 2.0f, 4.0f); //start the animation loop for the playbutton animations }
private void OnTriggerEnter(Collider other) { GameObject collisionWith = other.gameObject; S_PlayerMovement player = collisionWith.GetComponent <S_PlayerMovement>(); if (player != null) { player.Destruction(); Destruction(); } }
private void OnTriggerEnter(Collider other) { GameObject collisionWith = other.gameObject; S_PlayerMovement player = collisionWith.GetComponent <S_PlayerMovement>(); if (player != null) { player.Destruction(); StartCoroutine(CameraShake.Shake(1f, 1f)); Destruction(); } }