internal void Apply(FrameSyncInput input, InputFrame i1, InputFrame i2) { //copy i1 to i2 SWBytes.CopyFull(i1.bytes, i2.bytes); //let input reset //important to reset triggers input.InputJustCopied(i2.bytes); //apply delta for each player byte inputSize = input.Size; SWConsole.Crit($"ApplyDelta delta frameNumber={frameNumber} {bytes.FullString()}"); while (bytes.DataLength > 0) { byte playerID = bytes.PopByte(); FrameSyncPlayer player = input.GetPlayer(playerID); if (player == null) { SWConsole.Error($"InputFrameDelta Apply: player not found {playerID}"); } byte offset = player.InputOffset; SWBytes.Copy(bytes, i2.bytes, bytes.ReadIndex, offset, inputSize); bytes.SkipRead(inputSize); } //reset read index bytes.SetReadIndex(0); //prepare bitarray input.InputDeltaJustApplied(i2.bytes); }
public void SendInputFrameDeltas(SWBytes inputFrameDeltas, int count, byte inputSize) { for (int i = 0; i < count; i++) { int playerFrameNumber = inputFrameDeltas.PopInt(); int predictedFrameNumber = inputFrameDeltas.PopInt(); byte length = inputFrameDeltas.PopByte(); if (playerFrameNumber == _lastReceivedPlayerFrameNumber + 1) { int correctPredictedFrameNumber = 0; if (predictedFrameNumber != 0) { correctPredictedFrameNumber = _lastPredictedFrameNumber + 1; _predictedFrameNumber = predictedFrameNumber; _correctFrameNumber = correctPredictedFrameNumber; SWConsole.Info($"MOCK: SendInputFrameDeltas playerFrameNumber={playerFrameNumber} correctPredictedFrameNumber={correctPredictedFrameNumber} _predictedFrameNumber={_predictedFrameNumber}"); } InputFrameDelta delta = new InputFrameDelta(); delta.frameNumber = playerFrameNumber; inputFrameDeltas.PopByteBuffer(delta.bytes, 0, length); _receivedInputFrameDeltas.Enqueue(delta); _lastReceivedPlayerFrameNumber = playerFrameNumber; _lastPredictedFrameNumber = correctPredictedFrameNumber; } else { SWConsole.Info($"MOCK: SendInputFrameDeltas SKIP playerFrameNumber={playerFrameNumber}"); inputFrameDeltas.SkipRead(length); } } }