internal void Apply(FrameSyncInput input, InputFrame i1, InputFrame i2)
        {
            //copy i1 to i2
            SWBytes.CopyFull(i1.bytes, i2.bytes);

            //let input reset
            //important to reset triggers
            input.InputJustCopied(i2.bytes);

            //apply delta for each player
            byte inputSize = input.Size;

            SWConsole.Crit($"ApplyDelta delta frameNumber={frameNumber} {bytes.FullString()}");

            while (bytes.DataLength > 0)
            {
                byte            playerID = bytes.PopByte();
                FrameSyncPlayer player   = input.GetPlayer(playerID);
                if (player == null)
                {
                    SWConsole.Error($"InputFrameDelta Apply: player not found {playerID}");
                }
                byte offset = player.InputOffset;
                SWBytes.Copy(bytes, i2.bytes, bytes.ReadIndex, offset, inputSize);
                bytes.SkipRead(inputSize);
            }

            //reset read index
            bytes.SetReadIndex(0);

            //prepare bitarray
            input.InputDeltaJustApplied(i2.bytes);
        }
        public void SendInputFrameDeltas(SWBytes inputFrameDeltas, int count, byte inputSize)
        {
            for (int i = 0; i < count; i++)
            {
                int playerFrameNumber    = inputFrameDeltas.PopInt();
                int predictedFrameNumber = inputFrameDeltas.PopInt();

                byte length = inputFrameDeltas.PopByte();

                if (playerFrameNumber == _lastReceivedPlayerFrameNumber + 1)
                {
                    int correctPredictedFrameNumber = 0;

                    if (predictedFrameNumber != 0)
                    {
                        correctPredictedFrameNumber = _lastPredictedFrameNumber + 1;
                        _predictedFrameNumber       = predictedFrameNumber;
                        _correctFrameNumber         = correctPredictedFrameNumber;
                        SWConsole.Info($"MOCK: SendInputFrameDeltas playerFrameNumber={playerFrameNumber} correctPredictedFrameNumber={correctPredictedFrameNumber} _predictedFrameNumber={_predictedFrameNumber}");
                    }

                    InputFrameDelta delta = new InputFrameDelta();
                    delta.frameNumber = playerFrameNumber;
                    inputFrameDeltas.PopByteBuffer(delta.bytes, 0, length);
                    _receivedInputFrameDeltas.Enqueue(delta);
                    _lastReceivedPlayerFrameNumber = playerFrameNumber;
                    _lastPredictedFrameNumber      = correctPredictedFrameNumber;
                }
                else
                {
                    SWConsole.Info($"MOCK: SendInputFrameDeltas SKIP playerFrameNumber={playerFrameNumber}");
                    inputFrameDeltas.SkipRead(length);
                }
            }
        }