public static bool OnVehicleStreamOut(SVehicle Vehicle, SPlayer Player) { return true; }
public static bool OnVehicleRespray(SPlayer Player, SVehicle Vehicle, SGColor Color1, SGColor Color2) { return true; }
public static bool OnVehicleSpawn(SVehicle Vehicle) { return true; }
public static bool OnVehicleMod(SPlayer Player, SVehicle Vehicle, VehComponent Component) { return true; }
public static bool OnVehiclePaintjob(SPlayer Player, SVehicle Vehicle, int PaintJobId) { return true; }
public static bool OnVehicleDeath(SVehicle Vehicle, SPlayer Killer) { return true; }
public static bool OnVehicleDamageStatusUpdate(SPlayer Player, SVehicle Vehicle) { return true; }
public static bool OnUnoccupiedVehicleUpdate(SPlayer Player, SVehicle Vehicle, VehicleSeats PassengerSeat) { return true; }
public static bool OnPlayerExitVehicle(SPlayer Player, SVehicle Vehicle) { return true; }
public static bool OnPlayerEnterVehicle(SPlayer Player, SVehicle Vehicle, bool IsPassenger) { return true; }