示例#1
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleStreamOut(SVehicle Vehicle, SPlayer Player)
 {
     return true;
 }
示例#2
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleRespray(SPlayer Player, SVehicle Vehicle, SGColor Color1, SGColor Color2)
 {
     return true;
 }
示例#3
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleSpawn(SVehicle Vehicle)
 {
     return true;
 }
示例#4
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleMod(SPlayer Player, SVehicle Vehicle, VehComponent Component)
 {
     return true;
 }
示例#5
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehiclePaintjob(SPlayer Player, SVehicle Vehicle, int PaintJobId)
 {
     return true;
 }
示例#6
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleDeath(SVehicle Vehicle, SPlayer Killer)
 {
     return true;
 }
示例#7
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnVehicleDamageStatusUpdate(SPlayer Player, SVehicle Vehicle)
 {
     return true;
 }
示例#8
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnUnoccupiedVehicleUpdate(SPlayer Player, SVehicle Vehicle, VehicleSeats PassengerSeat)
 {
     return true;
 }
示例#9
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnPlayerExitVehicle(SPlayer Player, SVehicle Vehicle)
 {
     return true;
 }
示例#10
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnPlayerEnterVehicle(SPlayer Player, SVehicle Vehicle, bool IsPassenger)
 {
     return true;
 }