// config strings hold all the index strings, the lightstyles, // and misc data like the sky definition and cdtrack. // All of the current configstrings are sent to clients when // they connect, and changes are sent to all connected clients. public void configstring(int num, string @string) { SV_GAME.PF_Configstring(num, @string); }
public virtual void Configstring(int num, string string_renamed) { SV_GAME.PF_Configstring(num, string_renamed); }