// config strings hold all the index strings, the lightstyles,
 // and misc data like the sky definition and cdtrack.
 // All of the current configstrings are sent to clients when
 // they connect, and changes are sent to all connected clients.
 public void configstring(int num, string @string)
 {
     SV_GAME.PF_Configstring(num, @string);
 }
Exemple #2
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 public virtual void Configstring(int num, string string_renamed)
 {
     SV_GAME.PF_Configstring(num, string_renamed);
 }