public static void SVNBypassLockGameobjectContext(MenuCommand command) { SVNCommands.SVNBypassRevision(new[] { SVNUtility.GetAssetPath(command.context) }); }
public static void SVNBypassLockProjectContext() { SVNCommands.SVNBypassRevision(GetAssetPathsOfSelected().ToArray()); }
public static void SetBypass(Object obj) { SVNCommands.SVNBypassRevision(new[] { GetAssetPath(obj) }); }