internal void Init(SSGameUI com) { m_SSGameUI = com; if (PanelCenterTr != null) { m_SSDengDaiDuiFang = PanelCenterTr.gameObject.AddComponent <SSDengDaiDuiFang>(); } }
/// <summary> /// 创建游戏UI /// </summary> void CreateGameUI() { string prefabPath = "GUI/GameUI/GameUI"; GameObject gmDataPrefab = (GameObject)Resources.Load(prefabPath); if (gmDataPrefab != null) { //SSDebug.Log("CreateGameUI......................................................"); GameObject obj = (GameObject)Instantiate(gmDataPrefab); SSGameUI com = obj.GetComponent <SSGameUI>(); if (com != null) { m_SSGameUI = com; com.Init(); } } else { SSDebug.LogWarning("CreateGameUI -> gmDataPrefab was null! prefabPath == " + prefabPath); } }