internal void Init(SSGameUI com)
 {
     m_SSGameUI = com;
     if (PanelCenterTr != null)
     {
         m_SSDengDaiDuiFang = PanelCenterTr.gameObject.AddComponent <SSDengDaiDuiFang>();
     }
 }
    /// <summary>
    /// 创建游戏UI
    /// </summary>
    void CreateGameUI()
    {
        string     prefabPath   = "GUI/GameUI/GameUI";
        GameObject gmDataPrefab = (GameObject)Resources.Load(prefabPath);

        if (gmDataPrefab != null)
        {
            //SSDebug.Log("CreateGameUI......................................................");
            GameObject obj = (GameObject)Instantiate(gmDataPrefab);
            SSGameUI   com = obj.GetComponent <SSGameUI>();
            if (com != null)
            {
                m_SSGameUI = com;
                com.Init();
            }
        }
        else
        {
            SSDebug.LogWarning("CreateGameUI -> gmDataPrefab was null! prefabPath == " + prefabPath);
        }
    }