public static SPlatform CreateEmpty(uint numberPointsOnGround, uint numberOfInstruments, uint numberOfAxes) { var pointsArray = new SPoint3D[numberPointsOnGround].Set(SPoint3D.Default()); var axisArray = new SAxis[numberOfAxes].Set(SAxis.Default()); var axisArray_m = MarshalArray(axisArray); var childPointers = s_childPointerLut[axisArray_m]; var instrumentsArray = new SInstrument[numberOfInstruments].Set(SInstrument.Default(childPointers)); return(new SPlatform() { m_pcPlatformId = NotSet.ToPtr(), m_oPlatform2Ground = STransformation.Default(), m_oBoundingBox = SBoundingBox.Default(), m_nNrOfPlatformPointsOnGround = numberPointsOnGround, m_poPointsOnGround = MarshalArray(pointsArray), m_nNrOfPlatformInstruments = numberOfInstruments, m_poPlatformInstruments = MarshalArray(instrumentsArray), m_nNrOfPlatformAxes = numberOfAxes, m_poPlatformAxes = axisArray_m }); }
public static SBoundingBox Default() { return(new SBoundingBox() { m_oOriginBB = SPoint3D.Default(), m_oEdge1 = SVector3D.Default(), m_oEdge2 = SVector3D.Default(), m_oEdge3 = SVector3D.Default() }); }
public static SInstrumentExtrinsics Default() { return(new SInstrumentExtrinsics() { m_pcReferenceFrame = NotSet.ToPtr(), m_oPosition = SPoint3D.Default(), m_oLookAt = SVector3D.Default(), m_oUp = SVector3D.Default(), m_oBoundingBox = SBoundingBox.Default() }); }
public double m_fCurrentAngle; /* unit: gon */ public static SAxis Default() { return(new SAxis() { m_pcAxisId = NotSet.ToPtr(), m_pcAxisDescription = NotSet.ToPtr(), m_oStartPoint = SPoint3D.Default(), m_oEndPoint = SPoint3D.Default(), m_fMinAngle = 1.0, m_fMaxAngle = 2.0, m_fCurrentAngle = 3.0 }); }
public static V3d ToV3d(this SPoint3D self) { return(new V3d(self.m_dX, self.m_dY, self.m_dZ)); }