public static SplineObject Alloc(int pcnt, SPLINETYPE type) { global::System.IntPtr cPtr = C4dApiPINVOKE.SplineObject_Alloc(pcnt, (int)type); SplineObject ret = (cPtr == global::System.IntPtr.Zero) ? null : new SplineObject(cPtr, false); return(ret); }
public SPLINETYPE GetInterpolationType() { SPLINETYPE ret = (SPLINETYPE)C4dApiPINVOKE.SplineObject_GetInterpolationType(swigCPtr); return(ret); }
public static SplineObject Alloc(int pcnt, SPLINETYPE type) { IntPtr cPtr = C4dApiPINVOKE.SplineObject_Alloc(pcnt, (int)type); SplineObject ret = (cPtr == IntPtr.Zero) ? null : new SplineObject(cPtr, false); return ret; }