// Use this for initialization void Start() { //инициализация nMain = GameObject.FindObjectOfType(typeof(main)) as main; nB_GUI = GameObject.FindObjectOfType(typeof(ButtonGUI)) as ButtonGUI; nSPH = GameObject.FindObjectOfType(typeof(SPH)) as SPH; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); SPH sph = target as SPH; if (GUILayout.Button("Restart Simulation")) { sph.RestartSimulation(); } }
// Use this for initialization void Start() { sph = GetComponent <SPH>(); }