private IEnumerator TriggerEventAfterDelay(SO_WWiseEventTriggerWithDelay eventDetails)
    {
        yield return(new WaitForSeconds(eventDetails.DelayBeforeTriggeringEvent));

        AkSoundEngine.PostEvent(eventDetails.EventName, gameObject);
    }
 public void TriggerWWiseEventWithDelay(SO_WWiseEventTriggerWithDelay eventDetails)
 {
     StartCoroutine(TriggerEventAfterDelay(eventDetails));
 }