示例#1
0
 void OnEnable()
 {
     if (reqAsset != null && reqAsset.lista.Count > 0)
     {
         if (ready == true)
         {
             foreach (var rec in reqAsset.lista)
             {
                 if (rec.tipo == eRecurso.METAL)
                 {
                     Metal = rec.cantidad;
                 }
                 if (rec.tipo == eRecurso.CRISTAL)
                 {
                     Cristal = rec.cantidad;
                 }
                 if (rec.tipo == eRecurso.DEUTERIO)
                 {
                     Deuterio = rec.cantidad;
                 }
             }
         }
     }
     else
     {
         ready    = false;
         reqAsset = FindObjectOfType <GameDATA>().reqAsset;
         ready    = true;
     }
 }
示例#2
0
 void OnEnable()
 {
     if (reqAsset != null && reqAsset.lista.Count > 0)
     {
         ready = true;
     }
     else
     {
         ready    = false;
         reqAsset = FindObjectOfType <GameDATA>().reqAsset;
         ready    = true;
     }
 }