void OnEnable() { if (reqAsset != null && reqAsset.lista.Count > 0) { if (ready == true) { foreach (var rec in reqAsset.lista) { if (rec.tipo == eRecurso.METAL) { Metal = rec.cantidad; } if (rec.tipo == eRecurso.CRISTAL) { Cristal = rec.cantidad; } if (rec.tipo == eRecurso.DEUTERIO) { Deuterio = rec.cantidad; } } } } else { ready = false; reqAsset = FindObjectOfType <GameDATA>().reqAsset; ready = true; } }
void OnEnable() { if (reqAsset != null && reqAsset.lista.Count > 0) { ready = true; } else { ready = false; reqAsset = FindObjectOfType <GameDATA>().reqAsset; ready = true; } }