protected void _createRenderObjects() { var laserParams = this._laser.parameters; if (laserParams.doEmissionFlare && _occDiskFlatObj == null) { _occDiskFlatObj = new SSObjectOcclusionQueuery (new SSMeshDisk ()); _occDiskFlatObj.renderState.alphaBlendingOn = true; _occDiskFlatObj.renderState.lighted = false; _occDiskFlatObj.renderState.depthTest = true; _occDiskFlatObj.renderState.depthWrite = false; _occDiskFlatObj.renderState.doBillboarding = false; _occDiskFlatObj.renderState.matchScaleToScreenPixels = true; _occDiskFlatObj.Scale = new Vector3 (_laser.parameters.emissionOccDiskRadiusPx); var color = _laser.parameters.backgroundColor; // debugging color.A = _laser.parameters.emissionOccDisksAlpha; _occDiskFlatObj.MainColor = color; _occDiskFlatObj.Name = "occlusion disk object for laser beam's emission flare"; _occDiskScene.AddObject(_occDiskFlatObj); } if (_beamObj == null) { _beamObj = new SLaserBeamMiddleObject ( _laser, _beamId, _beamScene, laserParams.middleBackgroundTexture, laserParams.middleOverlayTexture, laserParams.middleInterferenceTexture); _beamObj.Name = "laser beam middle section object"; _beamScene.AddObject(_beamObj); } if (laserParams.doEmissionFlare && _emissionFlareUpdater == null) { _emissionFlareUpdater = new SLaserEmissionFlareUpdater ( _laser, _beamId, _occDiskFlatObj, laserParams.emissionBackgroundRect, laserParams.emissionOverlayRect); _sprite2dRenderer.addUpdater(_emissionFlareUpdater); } if (laserParams.doScreenHitFlare && _hitFlareUpdater == null) { float[] masterScales = { laserParams.hitFlareCoronaOverlayScale, laserParams.hitFlareCoronaOverlayScale, laserParams.hitFlareRing1Scale, laserParams.hitFlareRing2Scale }; _hitFlareUpdater = new SLaserHitFlareUpdater (_laser, _beamId, _beamScene, null, masterScales); _sprite2dRenderer.addUpdater(_hitFlareUpdater); } }
public void requestDeleteFromScene() { if (_beamObj != null) { _beamObj.renderState.toBeDeleted = true; } if (_occDiskFlatObj != null) { _occDiskFlatObj.renderState.toBeDeleted = true; } if (_emissionFlareUpdater != null) { _sprite2dRenderer.removeUpdater(_emissionFlareUpdater); _emissionFlareUpdater = null; } if (_hitFlareUpdater != null) { _sprite2dRenderer.removeUpdater(_hitFlareUpdater); _hitFlareUpdater = null; } }